Learning target / Competences
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Being able to perform Object-Orientated Analysis (OOA) using UML Transfer of analysis models to Object-Orientated Design (OOD) models using UML Know Design Patterns and be able to apply them
Being able to understand the main concepts of object oriented programming: encapsulation, inheritance and polymorphism Applying abstract data types and polymorphism and work with it meaningfully To understand the UML class diagrams and to be able to implement them in Java as a programming language. Create high quality Java applications due to the principles of object oriented programming using Unit and Mock testing techniques.
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Lectures
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Objected Oriented Modelling (UML)
Type |
Lecture |
Nr. |
E+I402 |
Hours per week |
2.0 |
Content |
1. Introduction 2. Object Oriented Analysis 2.1. Use Case 2.2. Class + Object 2.3. Activity 2.4. State 2.5. Sequence 2.6. Analysis Patterns 3. Object Oriented Design 3.1. Architecture 3.2. Package 3.3. Component 3.4. Design Patterns 3.5. Anti Patterns
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Literature |
• Brett D. McLaughlin; Gary Pollice; David West, Head first object-oriented analysis and design : [a brain-friendly guide to OOA@D], 2007 • Grady Booch, Object-oriented analysis and design with applications, 2007 • Martin Fowler: UML Distilled: A Brief Guide to the Standard Object Modeling Language, Addison-Wesley, 2004 • Bernd Oestereich, Analyse und Design mit der UML 2.5 : objektorientierte Softwareentwicklung, 2012 • Bernd Oestereich, Developing software with UML: Object-Oriented Analysis and Design in Practice, Addison-Wesley, 2001
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Object Oriented Software Development
Type |
Lecture |
Nr. |
EMI400 |
Hours per week |
2.0 |
Content |
- Introduction to programming in C++
- Classes and Objects
- Relationships between classes: composition, aggregation, inheritance
- Polymorphism
- Abstract classes and interfaces
- Unit Testing
- Design Patterns in C++
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Literature |
- Bjarne Stroustrup ”Programming: Principles and Practice Using C++
- ”Lippman, Lajoie and Moo ”C++ Primer”
- Scott Meyers „Effective C++
- ”Scott Meyers „Effective Modern C++
- ”Gamma, Helm, Johnson, Vlissides: ”Design Patterns: Elements of Reusable Object-Oriented Software
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OO Software Development Lab
Type |
Lab |
Nr. |
EMI401 |
Hours per week |
2.0 |
Content |
The lab class is conducted in parallel to the lecture and supports anindependent in-depth study of the learning content. Students will write C++programs containing all concepts covered in the lecture. |
Literature |
See lecture. |
Object Oriented Modelling (UML)
Type |
Lecture |
Nr. |
EMI402 |
Hours per week |
2.0 |
Content |
1. Introduction 2. Object Oriented Analysis 2.1. Use Case 2.2. Class + Object 2.3. Activity 2.4. State 2.5. Sequence 2.6. Analysis Patterns 3. Object Oriented Design 3.1. Architecture 3.2. Package 3.3. Component 3.4. Design Patterns 3.5. Anti Patterns
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Literature |
• Brett D. McLaughlin; Gary Pollice; David West, Head first object-oriented analysis and design : [a brain-friendly guide to OOA@D], 2007 • Grady Booch, Object-oriented analysis and design with applications, 2007 • Martin Fowler: UML Distilled: A Brief Guide to the Standard Object Modeling Language, Addison-Wesley, 2004 • Bernd Oestereich, Analyse und Design mit der UML 2.5 : objektorientierte Softwareentwicklung, 2012 • Bernd Oestereich, Developing software with UML: Object-Oriented Analysis and Design in Practice, Addison-Wesley, 2001
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