Communication and Media Engineering
Module Guide
Computer Science
Prerequisite |
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Teaching methods | Lecture/Lab | ||||||||||||||||||||||||||||||
Learning target / Competences |
After attending this lecture, students will Know the syntax of C++.Understand the fundamental concepts of C++.Create C++ programs in astructured way.Apply a design-recipe for thecreation of functions and programs.Know the principles of object-oriented programming.Know basic object-oriented design patterns and choose theappropriate design-pattern for a task. Use an integrated development environment to write C++ programs. Create C++ programs that solve a given problem.Write classes in C++, including operator overloading, inheritance and use of polymorphic classes.Apply a design-recipe for the creation of functions and programs.Apply the principles of object-oriented programming.Choose the appropriate design-pattern for a task.
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Duration | 2 | ||||||||||||||||||||||||||||||
Hours per week | 6.0 | ||||||||||||||||||||||||||||||
Overview |
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ECTS | 8.0 | ||||||||||||||||||||||||||||||
Requirements for awarding credit points |
Object Oriented Software Development: written exam K60 (50 %) |
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Responsible person |
Prof. Dr. Lauer and Prof. Dr. Kreilos |
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Maximum number of participants | 20 | ||||||||||||||||||||||||||||||
Recommended semester | 1+2 | ||||||||||||||||||||||||||||||
Frequency | Every sem. | ||||||||||||||||||||||||||||||
Usability |
Master's degree program CME |
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Lectures |
Object Oriented Software Development
OO Software Development Lab
Object Oriented Modelling (UML)
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